Ffxiv direct hit or crit. Crit scales frequency and damage.

Aside from melds, whatever the gear has barely holds relevance as long as the main stat is higher. All three of these stats work in tandem to maximize the Jan 30, 2024 · Monk's stat priority is very simple. If you're doing the bit of high end content for which it's not entirely adequate, you'll want to look up specific builds anyway. You can find the Dawntrail preliminary stat tier tables and further information on the various stat functions in FFXIV from these pages: Critical Hit Rate; Direct Hit; Determination; Tenacity; Piety; Skill & Spell Speed; Defense; Why Is There No Main Stat Page? Main Stat, or Attack Power, is notorious for being the most difficult stat to Critical hit rate scales slower, but the +Critical Hit statistic also scales the damage critical hits do, making it both "critical hit chance" and "critical hit damage multiplier" simultaneously. Stats from FFlogs are literally useless until people are actually getting BIS. While this does not sound like a very impressive benefit, it is important to note that direct hits can critical hit and vice versa. Jan 17, 2024 · This page covers a generalized priority system for substats pertaining to Machinist. Other comparison: Critical Hit Rate 1502 give 1. It does not affect heals. If their DoTs crit while playing Mages the cooldowns on bloodletter and Rain of Death is reset. Direct hit scaling doesn't effect damage, only frequency. Jan 27, 2024 · Direct Hit. 0 which brings it close to DH but not quite to the point where it becomes a better damage stat for healers since we have 0 DH baseline. Wondering if I should focus just on Crit/Det and the only amazing food I see is Jellied Compote that gives Det 5% max 79 and Crit hit 2% max 32 vs Persimmon Leaf Sushi which gives 5% crit hit max 82 and direct hit 2% max 32. Related: Final Fantasy XIV – Diadem Fishing Guide This leaves your best food options to be Pumpkin Potage and Pumpkin Ratatouille which is tragically not made by a real rat. None yet, but I suspect it will be one of two options. 07975 damage multiplier. Crit definitely does more than 1. Note: this is why we stack Crit. e. So I went and changed melds and some gear around and went from around 1500 crit/2050 direct to 2100 crit /1600 direct and it's substantially better. My normal autoattack damage is about 1300. Det is a flat increase to your damage but the rate of return is pretty poor compared to other secondary stats. Crit does not necessarily have "best value". Jul 11, 2024 · Critical Hit has always been the prime substat for jobs in FFXIV due to its scaling nature, especially for Gunbreaker. Determination and Direct Hit scale linearly and provide a set % increase of damage in some form (flat damage and Direct Hit %, respectively). Typically over the course of a fight you do many many attacks and so you will get more or less averaged out critical and direct hit luck, and generally if you have more crit stat you will crit more and so forth, so a few direct criticals here and there don't Actually, if you do get a Direct Hit, it just shows your healing/damage number slightly bigger (no exclamation). Jul 18, 2024 · Comfy SkS > DH > Crit; This results in mostly DH melds across the gear; This priority changes once we get more Crit from gear, supposedly in patch 7. Saw a post saying if Crit + Direct hit is >3500 Then crit is priority and that's without a dragoon or bard. Direct Hit increases the chance that our damaging skills (DoT ticks included) do a “Direct Hit,” dealing 25% more damage than normal. A single attack can simultaneously be a direct hit and a critical hit, and the damage modifiers are multiplicative. How bad was my crit in FFXIV? Have you ever wondered how (un)lucky your critical/direct hit rate and corresponding DPS for a run was? Maybe you crit every action and want to know how likely a better run is and by how much DPS. Anyone know how to add DH% and DHC%? Just looking at top parses is misleading, though, since Crit builds have a high rate of variability from the average. 0 seconds to use, 120s cooldown), and Ninja's Hyosho Ranryu (1,200 potency +30% damage from Kassatsu, takes at least 2. I know that gear prioritizing Dex is something to look for, and Crit Hit is our number one materia stat, but when it comes to Determination and Direct Hit, I can not seem to find a source that gives clear information on which is currently more important, or what ratios you We would like to show you a description here but the site won’t allow us. Critical Hit Rate is a stat that affects all of your outgoing damage and healing in the following manner: The base Criticial Hit Rate is 5% while the base Critical Hit Multiplier is 1. It won't always be the absolute best, but it's close enough to be beyond adequate for the vast majority of content. The damage of auto DH actions will now scale slightly with the player's DH stat. The higher the value, the higher the frequency with which your hits will be direct. Healing spells are not affected by direct hits. (Max dhit tank set will net you around 9. 2, this changed and now Red mages can reach those levels of crit. It's quadratic, not linear. 5 seconds to use, tied to Kassatsu's 60s cooldown). 7. Healing skills have a lot of critical hit interaction, across all healing jobs; Healing gear has a ridiculous amount of Critical Hit available, passing the DH thresholds predicted by theorycrafters. I imagine that direct hit may be balanced to provide slightly more dps than crit, and crit will be left for the jobs that have interactions with crit procs. Most commonly, you may see a single meld used to Most MMO's simply stick to Crit Chance % and Crit Damage %, yet FFXIV has both fused into Critical Hit. Correct, in most cases crit is the better stat. I'm in mostly unaugmented Scaevan gear at the moment (My friend group has only recently started on savage and I didn't want to do it without them) with a Yama ring and Seiryu katana. Think of it this way: going from 0% chance to crit to 10% chance to crit is huge! it increases your dps by (10-0)/(2+0) = 5%. 46 times normal damage. There are two changes being made to auto crit / auto DH actions (such as Reassemble): Raid buffs that affect crit / DH rate (e. A critical hit as a ! after. Direct Hit is a linear rate function that affects all of your outgoing damage for a chance to do 25% more damage. 8x the damage. g. And by really close, I mean fractions of a percent difference in expected increase Jan 30, 2024 · Critical Hit is our next highest priority stat. I'll use my data from earlier. Critical hits and Direct Hits can multiply (Direct Crits) which currently do ~2x the damage a normal version of that attack would do. Sep 9, 2013 · Most of the foods listed below entail either skill speed or critical hit rating. Because Critical Hit acts to boost both the frequency and power of criticals, it is widely considered the most important secondary attribute for increasing DPS and as such is often prioritized for materia melding. DoTs can direct hit just like normal damage. FFXIV News, Guides & Resources By the Community, for the Community Direct Hit Probability. Crit scales frequency and damage. Note: a direct hit can occur at the same time as a critical hit, resulting in a huge spike in damage. This bonus damage stacks multiplicatively with critical hits, making Direct Hit an attractive stat. Direct and Det are both linear. They are very close in term of damage multiplication they bring, albeit det is now very slightly above DH, so you still want a bit more det. We would like to show you a description here but the site won’t allow us. Then there's Direct Critical which is like a super crit. In some classes I can assume melding vit is useless ( not that I know any that can't appreciate the extra vit ) but he asked for machinist, the only 2 viable stats are crit and direct hit , once these are capped in preffered written order you have to find a third stat to meld in , skillspeed is only useful when you have a moderate latency and becomes useless again with high latency making At this level it doesn't matter too much but in general (and this goes for most jobs) its crit > determination/direct hit. Dec 7, 2021 · Atherial Mimicry gives the following bonus for DPS (but not for other roles): "Aetherial Mimicry: DPS, increasing critical hit rate and direct hit rate by 20%. It can also stack with crit, for a direct hit critical. Personally I value ten more than crit for this reason so I try to gear avoiding crit. Going from 100% to 105% DPS is not the same as going from 120% to 125% DPS, despite both being a gain of 5. DET sounds more reliable but the DPS increase won't be as significant. Crit is only better if you have a lot of it (like 3000 crit) due to how it scales. Jul 17, 2024 · All stats in FFXIV increase in what we call "tiers," where you must add a certain amount in order to gain any benefit at all. Jul 10, 2023 · You will still want to use food that focuses on Direct Hit, Critical Hit, and Determination since all of that helps to boost damage. From what you can find on reddit about BiS and Stat priorities. 400. Skill Speed. I have about a 18% chance to crit now. Whether you should meld DH or crit, unless your rotation depends on crit (hi monks, and even then but to a lesser degree), depends on how much of each you have, and which set of ultimate melds will give you the best effective damage. Critical Hit scales quadratically, as it boosts both critical chance and critical damage. Jul 24, 2024 · In FFXIV, stats are in a tiering system, and tiers can increase at intervals wherein some amounts can provide no gain to damage dealt at all. Our preliminary testing indicates that the coefficient has gone up from 100 to 112 for the damage multiplier and outgoing healing. History Direct hit has it's own secondary stat, happens more often than crit but doesn't hit as hard, it's replacing accuracy (only for DPS). They should be prioritized in most situations. Direct Hit replaced accuracy, and functions as a more often occurring bigger hit while Critical is a less often occurring major hit. BUT if D. I heard direct hit increases the healing of your fairy. I read that BLM want some spell speed as well if they can but Crit/DH is generally of a higher priority for damage. I would suggest you to prioritize Crit. Remember that the raid tier was completed day one by one group, week one by many, in i320 gear all around. High Critical Hit sets: Weapon Damage; Intelligence; Spell Speed to a comfortable level; Critical Hit; Determination; Direct Hit. tldr; Str > Det > Crit > Skill Speed //// 1 str = ~3 Det = ~5. Jul 30, 2024 · Viper follows the stat priority of: Critical Hit > Determination = Direct Hit > Skill Speed. I can figure this out by checking the damage numbers for normal, critical, direct hit, and critical direct hit autoattacks. Sps and sks in general are known to be extremely finnicky and can make or break entire rotations because it can desync your ogcds. It'll be direct hit right up until halfway through the expansion in where you get close enough to the cap on it that crit starts being much better; because you're getting enough direct hit from the gear itself. 2, the Direct Hit stat now scales any attack that has an auto-Direct Hit attached to it. Also, the amount of stat required to shorten the GCD by a given amount is reduced. Direct Hit rate makes Direct Hit less important. However, when melding, you are not always able to put on critical hit. However, like Zay said, Bard relies heavily on Critical Hit because their songs' additional effects require the DoTs to crit. Critical Hit is our most powerful damage substat and should be melded in pieces that can hold more. Auto if those numbers are right, crit is still better and gets better with more crit. This attribute replaced Accuracy with the release of the Stormblood expansion, and all gear previously posessing the accuracy stat was automatically changed to have Direct Hit rate instead. I believe BRD does so well with crit, even without the synergy, is because BRD hits so God damned much. There is no cap to Direct Hit like there was with accuracy. Worth saying that the scaling is very good on DH, but it starts at really low %. For GEAR on the other hand, Det > ss > crit > ten roughly but ten also provides defense. Piety is a Healer only function that linearly increases the passive MP recovered with the personal recovery tick. Alternatively, you can use the gear planner made by Jahadaunt and Makar to evaluate your gear options. You won't naturally find DHit on tank gear so this is your most common materia you'll use. I don’t like the stats that I don’t see their impact on the game Things I would like to see happen DH gone SS interesting and valuable to some jobs Make abilities and skills interact with stats. If this is true, Direct Hit 7. Critical Hit scales quadratically, while Determination and Direct Hit scale linearly, but work together dynamically to provide gains to each other. 6 skill speed Stat Tiers - FFXIV, Final Fantasy XIV, Gameplay Guide - Stat Tiers Determination Tenacity Direct Hit Critical Hit Speed for DoT / AA Speed for 2. Yes, DH will make all your other skills hit harder but you get less use of Pitch Perfect and Bloodletter in the long run. Hit harder, faster should be the creed of every damage caster. There are several categories of materia, some of which were discontinued over the course of the game's development. Direct hit can't trigger on heals so its use is much less (from what i understand). So increasing this atm, you get an increase rate with the damage potency nearly equal to crit, on top of your gear's innate crit chance. While we are confident that the values in the table below will hold true for Dawntrail, we will verify the values to ensure they accurately reflect the functions in game. Sep 24, 2023 · Heals can Critical Hit, but they cannot be Direct Hits. Once you start stacking it with gear you see results with not a lot of points in. Critical Hit Probability. Direct Hit adds a chance of dealing 25% more damage on a given attack. 1, it is even mostly equivalent to Critical Hit. Skill Speed is much further behind, but we may use a little bit to hit target GCD timings. Weapon Damage; Strength; Skill Speed until 955; Critical Hit; Determination; Direct Hit; Skill Speed beyond 955; Weapon Damage and your Main Stat (Strength in the case of Monk) are going to be the highest priority stat for every job and will have a much greater effect on your DPS than minor substat changes, hence why these should always be your priority Rate at which the chance of landing a direct hit increases: the higher the number the better the chance. I have been getting a lot of mixed information about this trying to just look it up, so I am hoping someone can help. the level of the target, where if you're equal or greater level to the target, you'll always hit (barring accuracy decreasing debuffs). mrg59 7 years ago #3. Weapon Damage (denoted by "Magic Damage" on the tooltip for your weapon) and Intelligence are the two most important stats for Black Mage. Chain Stratagem) will now buff the damage of auto crit / auto DH actions. Not as big as a Critical Hit, though. FFXIV Critical and Direct Hit Calculator"," Level "," "," Max "," "," Critical Hit"," Critical Hit "," "," Critical Hit "," I'd assume its similar to the previous expansion with just about all the other DPS. On the balance channel, it used to be direct over crit but in 5. (Active) Combat Materia - desired by Disciples of War and Disciples of Magic to improve combat stats such as Direct Hit Rate, Critical Hit, Determination, Skill Speed, and Spell Speed. Direct Hit still helps though, but try to focus on the Crit Rate first. Direct Hit affects your Direct Hit Chance %, while bonus damage is fixed to 25%. Direct hit is like a mini-crit. Affects all damage; Is sometimes melded in best-in-slot sets in one or two slots due to stat tiering; Tenacity FFXIV Crit Calculator Updated for Dawntrail Level: Crit rate: Crit chance: Invalid {{ critChance }}% Crit damage: Invalid x{{ critDamage }} All values were obtained A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an expanded free trial that includes the entirety of A Realm Reborn and the award-winning Heavensward and Stormblood expansions up to level 70 with no restrictions on playtime. Critical hit is more damage but occurs less often. Skill speed and crit I need. Lastly, Target’s Critical Hit Defense is a subtracted value based on the enemy’s stats. Some caveats: First, Spell Speed will technically increase damage more than both Direct Hit and Determination, and as of 6. 4 crit = ~6. Tenacity replaced parry on tank gear (parry still exists as a stat, but is no longer on gear or I explain why Critical Hit is best in comparison to the other stats in the game, also taking time to discuss why Speed ISN'T that great! (Even though it i The two highest potency single, isolated, non-DoT actions are Dancer's Technical Finish (1,500 potency against first target, 375 potency AoE, takes at least 7. I say most cause for bard crit is always good because of its proc system. Not much to say. Pld and Drk use direct hit to squeeze out more dps. This really isn't much considering you have life surge which gives you a sure crit. I can't seem to Google the right keywords to find a list of effects that this synergises with. But! Higher chance/frequency than critical, and can stack with crit. History. Overall the stats on the past in a vacuum would increase your dad by almost the same, and it was each specific job that had differing weights due to some jobs being hindered or enhanced by . They are close to the same thing, however, I feel crit is slightly better overall. Crit% itself seems to work, as it shows on my old overlay still, it just doesn't seem to appear on the main window. This is no longer the case as Direct Hit and Critical Hit are both quadratic. 942 mitigation Direct Critical Hit! - A FFXIV FC. . The healing boost from DET is unlikely to save a GCD heal or someone’s life, so BiS sets will mostly meld DH over DET where possible. Jul 31, 2024 · Delivers a critical direct hit to target and all enemies nearby it with a potency of 780 for the first enemy, and 70% less for all remaining enemies. Coupled with how FFXIV utilize the Critical Hit stat, raid buffs used by jobs with Auto Crit skills like Warrior and Samurai won't fully be able to make This seems like a good increase until you realize that stacking critical hit to 500 gets you about 17-18% critical hit chance in full i90 gear. Affects the rate at which your physical and magic attacks land direct hits, slightly dealing more damage than normal hits (the percentage of extra damage is fixed). The general rule for reaper is DH is marginally higher than DET right now. Hell, as good as Crit isI want to say that new DET preliminary weights are better than Crit even, though I might just have read wrong. 8x more crit than direct hit. All substats in FFXIV increase at intervals where certain amounts provide no gain at all. I was more looking at Crit. The crit increase from Litany occurs (or should occur) at a time when many other self/party buffs are active, though, so that 10% increase goes a longer way than a global 1% over the whole fight would. Jul 21, 2024 · Critical Hit; Piety (to comfort); Spell Speed (to desired tier); Direct Hit; Determination. When melding with materia, it is advised to follow the same stat priority. Unlike Direct Hit, both the the chance to deal more damage increases with more Critical Hit Rate. They're really close in the current stat ranges, but direct hit is better until you can get 2722 crit. Direct Critical hits are if your attack rolls as both a direct hit AND a crit, since they are seperate rolls. War wants to avoid it since inner release is guaranteed DH so crit is much better for them. is Sep 12, 2022 · Critical Hit (Savage Aim materia) Determination (Savage Might materia) Direct Hit (Heavens’ Eye materia) Skill Speed (Quickarm materia) Your Determination and Direct Hit Rate should be pretty close to each other, but prioritize melding for Determination. 085656 damage multiplier, Tenacity 1502 give 1. This is even more rare than crits and rolls both effects together. So as a healer, your netgain from direct hit will be minimal, Even if you fully meld direct hit and never GCD Heal. 5% increase to you DPS. Jul 14, 2024 · Direct Hit; Critical Hit. Jul 7, 2024 · As a general rule we recommend: SpS to 2. So I'm trying to figure out if it's best to focus on Crit or Direct Hit, as I've heard conflicting info on the matter. Let's explain the specifics! Explaining Piety. Weapon Damage and Mind increase with item level and have a far larger impact than substats. Those always say 0%. I would advise crit. Explained in the video, Direct Hit does indeed add more RNG then it honestly needs to. From AkhMorning's data, Determination scaling nearly Direct Hit now. critical hit increases both your chance to crit and critical damage, direct hit is likea mini crit but it has a fixed damage so the stat only increases your chance to get a direct hit. For an example, DET 1503 give 1. The fact that it increases both of these with one stat means it will be our highest priority substat on every piece, only below Weapon Damage and Dexterity. If your DoTs crit in Paeon you get a stack of 3% skills speed. As of Patch 6. If your DoTs crit on Minuet you get a stack to use Pitch Perfect. Jun 28, 2024 · As an example, if your Crit multiplier is 1. Narvosa is right as there is not enough data pulled atm for a 100% answer to this but it's safe to go direct hit/crit Jun 27, 2024 · Critical Hit Rate is currently better than both Direct Hit and Determination. Direct hit > crit > det > Skill speed. Because tank gear past level 60 cannot naturally roll it, you will usually want to meld Direct Direct Hit: Now determines critical hit damage Critical Hit: Now only determines critical hit chance Skill Speed + Spell Speed: Merged into a single substat that shortens the recast time of both weaponskills and spells. However, unlike the other 3 tanks, Warriors value Tenacity slightly higher than Direct Hit due to having a number of skills give or have a 100% chance to Direct Crit (crit also increases the damage dealt by crits so it's still good). Dps are the only role to have this stat natively on new gear. Determination is a direct, flat % increase to your attack and healing potency. Jul 31, 2024 · Critical Hit; Direct Hit; Determination; Spell Speed; Piety. SpS is also weaker at the beginning of the expansion, as a Also, with zero Direct Hit melded on PLD, I'm able to achieve Direct Hits on under Lv. Example FFXIV Crit Calculator. Critical Hit: Increases frequency and potency of critical hits and heals. To elaborate on the question, direct hit right now reminds me of an old problem with critical hit that dates back to world of warcraft years ago, where beyond a certain point; such as 33%, or maybe even 50%, getting additional critical hit rate didn't benefit the player as much because of how consistent you would critically hit. Healing is completely unaffected by Nov 16, 2017 · Hit DIRECT HIT CRITICAL HIT! DIRECT CRITICAL HIT!!! I also don't know if or why a SMN might favor DH over Crit, but I'm not familiar with their mechanics. Can only be executed while under the effect of Primal Ruination Ready. Jul 4, 2024 · This combined interaction allows Critical Hit to be the strongest scaling substat available to you, and it should always be prioritized. 46-2. It is possible for both of these to occur, in which case it is referred to as a direct crit. 05; Warrior Substat priority and melds: Crit > Comfy SkS > DH >= Det > TNC; Be mindful of stat tiers when melding. The order is always Crit > Direct Hit > Determination > Skill speed. Materia Types. Oct 30, 2021 · When a damage event is determined to be a direct hit, the attack will simply deal 25% more damage. Maybe something like a second attack (with reduced damage) added (on which Crit could also occur, but each hit is independant) (This is a crappy idea of course, I'm aware. The big post the other day summing up the results of the Balance discord's testing showed that Crit focus and SpS focus are basically even with each other in terms of average damage, so it stands to reason that the highest parses are Crit-focused. It can stack with crit and when it and crit stacks, you get multiple exclamation marks as with in the picture. DH also does nothing for heals or so it says on the description. 058 damage multiplier and 0. 70 mobs, where that shouldn't be possible. 0 Changes With Dawntrail. For Warrior, this is their entire burst window, making Direct Hit a very favourable stat to choose when melding. In determining whether you'll have 100% accuracy or not nowadays, it's just dependent on your level vs. The "stack 200-ish more det than direct hit" isn't really a guideline. Higher than normal damage, but lower than critical damage. Determination is less of a "debate" and more a point of confusion for newer players. 0, but it is a static, and does not improve itself. Since direct hit and crit Can stack on each other I feel that if you can do a direct hit/crit build as those will give you more dps throughput than det/crit will. Also this opens you up for a chance of Diret Crit. My critical hit autoattack damage is about 1900, which is 1. A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an expanded free trial that includes the entirety of A Realm Reborn and the award-winning Heavensward and Stormblood expansions up to level 70 with no restrictions on playtime. Direct hit seems to be a, Inner Release says "Increases damage dealt when under an effect that raises critical hit rate or direct hit rate". The diminishing returns of crit are intuitive, and also shown in the spreadsheet I linked in the OP. However, more Spell Speed means more casts, and more casts mean more MP consumed per minute, taxing the MP tank. 100, it’s now more important to align with with raid buffs. Rounding out the available substats, Determination and Direct Hit are both very close together in terms of value, with Determination barely leading. Affects direct hit chance; Best filler meld for remaining slots; Determination. If you land a direct hit (a mini-crit of 25% extra damage), you get damage numbers in a larger font. Because DH doesnt actually raise the damage if your already getting a 100% chance due to skills, having more of it is useless unlike crit. This means that each tier gained is slightly worse than the last. Determination and Direct Hit are not inferior stats by any means. A direct hit deals 25% bonus damage. I know classes like MNK and BRD favor Crit more because they have mechanics that directly scale from crit rate. For direct damage, the number of unique entries for critical hit and direct hit exceeded the number of normal hit entries. It depends on how stats tier for every job, if that one set happened to tier better with more det, then they went det. Unlike Critical Hit, only the chance to deal 25% more damage increases with more Direct Hit. Increases damage dealt when under an effect that raises critical hit rate or direct hit rate. But if you do get both (Critical Hit and Direct Hit) at once, it'll show with two exclamation points (!!). 1 This was deduced by recording a direct damage parse (~80k samples) and listing each unique damage value. May 27, 2023 · Direct Hit, meanwhile, increases your chance of landing a Direct Hit by 0. 5 GCD Piety On most classes you want as much crit as you can because crit is by far the stat with the best scaling (improves to l both critical hit rate and critical hit multiplier which means that crit scales quadratically). 暴击(クリティカル / Critical Hit) 造成伤害或治疗时根据 暴击发动率 触发暴击,根据 暴击伤害提升 提高效果量。 直接伤害和直接治疗的效果数字在触发暴击时为大号且后附“!”,同时触发暴击和直击时为大号且后附“!!”。 DOT和HOT则没有字体变化。 Critical Hit Rate 1575 Determination 1085 Direct Hit Rate 1535 Spell Speed 1177 I meld Dire Hit over Crit, and Crit after. Critical Hit, Direct Hit, and Determination are relatively close in value. Unlike the Critical Hit attribute, Direct Hit Rate affects only how frequently a direct hits occurs. Hypothetically, a constant 20% Direct Hit boost Jul 29, 2024 · Determination is a flat multiplier on all of our healing and damaging skills that increases as you gain more of the substat, though the expected gain is less than Crit. Imagine a player with a Base Critical Hit Rate of 10%, Gear Modifier of 5%, an Ability Modifier of 3%, fighting an enemy with a Critical Hit Defense of 2% Jul 3, 2024 · Meals are food consumables that temporarily increase players' experience gain and other attributes for 30 minutes. As of now, Crit isn't strong enough to be worth investing in over Det or DH (which both scales linearly) at low values, so OP is correct in assuming that they do not want to stack Crit in an all-out SpS build. Healers can use direct hit but it only applies to damage spells. If you are unable to meld Critical Hit, then meld whichever stat is currently the lowest between Direct Hit and Determination. Aug 1, 2024 · Early on in an expansion with limited gear options, Critical Hit can be worth less than Determination or Direct Hit. Jul 9, 2024 · Critical Hit. Jul 22, 2024 · Critical Hit; Determination; Direct Hit; Skill Speed; Weapon Damage and Dexterity are much more important than any secondary stat. Its coefficient is 150 and each tier increases MP recovered by an additional +1. A direct hit adds 25% damage to the hit, a crit adds a percentage based on on your crit rating, starting at 40%, and can also affect heals. Determination scales linearly and will usually be Jul 18, 2024 · Optimized sets usually have maximum Critical Hit on most, if not all, pieces. your choice will come down to if you I explain why Determination and Direct Hit are kind of the middle of the pack stats, not the best, not bad either, alongside the relation they have with each A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an expanded free trial that includes the entirety of A Realm Reborn and the award-winning Heavensward and Stormblood expansions up to level 70 with no restrictions on playtime. 5x, your Direct Hit rate is 30%, you have a +10% Crit rate from buffs, and you also have a +10% Direct Hit rate from buffs, your Reassemble multiplier can be calculated using the formula profided like so: The general rule for all jobs is to meld crit first, then direct hit. It is always the 25~% bonus. But above all else. Affects both critical hit rate and critical hit damage; Priority meld on gear pieces that are not already capped on crit; Direct Hit. Since I can dps literally any time now I attack more so direct hit won t be that useless. Same goes for monk with chakra stacks. But, with DH being a really good stat, Det too and SS very important for MNK (AA are nearly 30% of our damages), I would also advice to keep a decent amount of these other stats. More crit means more critlos, more pie is literally more mp/mp regen and more sps will reduce your gcd recast every time you hit a tier. This means Crit in XIV gains strength the more of it you have while direct hit's value is the same regardless how much of it you have. Unlike crit direct hits are always 25% damage. Direct hit is the stat/mechanic that replaced accuracy on gear. It's not the top priority in melding, that would be Crit. I think Direct Hit should have a different effect than just a +25% damage up. Direct Critical Hit <CRIT!> is recruiting!! We are a rank 30 company with a mansion in Mist, and a bunch of good-natured friendly people willing to help, whether it be leveling, crafting, gathering, or high level content. I'm starting to think that mobs have a DH Cap for front/flank/rear positions and anything above that cap starts allowing for Direct Hits, and anything below that cap means you have 0%. Either direct works exactly like crit (scaling rate and potency) and crit/direct is king, or it only scales its rate and we go for max crit followed by as even a spread of det/direct as we can manage (while keeping in mind sks tiers, of course). ) - Determination, right now is equals weight to crit. The thing with critical hit is it increases both crit chance and damage, meaning it increases exponentially, while other stats increase linearly. It's a very small sample size, but it should be good enough. Or maybe your crit was so bad you would like mathematical proof quantifying just how unlucky you are. A big lump of Direct Hit is always better than a big lump of Determination at the values we work with, but if values line up such that a single Materia meld can add three tiers of Determination or ten tiers of Direct Hit, it is often better to take Crit> direct hit> determination (still the correct order?) Or did they buff Spellspeed so much that it now matters for SMN? Is anyone data mining and can provide data which materia is the most dominate for summoners right now? Direct Hit is a type of hit between normal and Critical. In FFXIV, Critical Hit vs. Tenacity has had its scaling changed with Dawntrail’s release. It does nothing for non-healers. EDIT: nevermind, I missed the start point for crit shift. I was under the same impression, though somewhat mixed. So raising your Direct Hit Rate stat as a Healer will only contribute to your offensive spells . I have about 1. Only shows Job, Name, DPS, DMG, Crit, Miss and Best Hit for me. Yeah, sorry I was running on slightly outdated information. Jul 8, 2024 · Direct Hit provides a chance to score "direct hits," which are like mini-crits. Critical Hit was formerly named Critical Hit Rate before Patch 4. Direct Hit replaced accuracy, and is like a second crit; it has a lower damage bonus than crit but occurs at a greater frequncy. Mar 8, 2024 · But the function behind it is literraly the old critical damage we had on older game. 100 does NOT mean a 100% chance to land a direct hit. For damage-over-time, the number of unique entries were equal across critical hit, direct hit, and normal hits. Well I'm a scholar and I'm real good at managing my MP so I don't need piety. We don’t need it, but we might still want some. Determination and Direct Hit Rate both scale linearly, while Critical Hit Rate, which increases both rate and value as you gain stat points, scales quadratically. DH is second for most classes. Jun 21, 2017 · So with the direct hit percentage shows fine but crit percentage got replaced by crit types. Direct Hit damage is amplified based on the base damage being done, so you get a solid amount of determination as that base which all roles achieve with some melding, and with crit being prioritized on top of it getting dhit+crit proc is just ABSURD damage. This is true for most of the jobs in the game. However, it is recommended to use the highest item level gear available to you, as it will give you more of your primary stat which will always result in a higher DPS gain than lower item level counterparts. A direct hit crit has !! at the end. Posted by u/Mousimus - 1 vote and 10 comments Jul 29, 2024 · Direct Hit vs Determination DET was buffed slightly in 6. Critical Hit Rate scales linearly with critical hit chance, so the actual dps returns are decreasing. On healers you want to have enough piety to not run out of MP mid fight which is more of a personal preference thing. Am I missing something, or is Direct Hit just meaningless? Does Determination increase only base damage on a critical hit, or both base and critical damage on a critical hit? i. Some have accuracy, vitality, or determination but most DDs will be looking for skill speed and critical hit in food. 1% every 5 or 6 points. It's basically a critical hit with the direct hit damage bonus on top. Direct Hit Rate: Increases frequency (but not potency?) of direct hits (but not heals?). A safe rule is to keep the two at similar levels, with Determination a bit higher. Direct Hit rate increases odds of DH, but does not increase the dmg multiplier like Crit does. Crit is only a TINY gain over ten, and the 5% mitigation seems to me like it has more intrinsic value than the <1% damage you would gain stacking crit instead. Det got the biggest increase, in 4. 48 > Crit > Det >= DH > More SpS Previously, SpS was more viable due to the the general potencies being a negligible gain or loss whether the demi phase drifted outside of buffs, but with the addition of Solar Bahamut at Lv. In this case, yeah, crit is better. Sep 5, 2023 · Ability Modifier pertains to skills or spells that affect crit rate. Crit scales better the higher it is, but DH is still better for now until we know the point of diminishing returns. 082 damage multiplier when DH 1502 give 1. Sep 2, 2023 · ↖ The Uniqueness of Critical Hit. This is due to it both increasing our Critical Hit Chance, in addition to our Critical Hit Bonus Damage percentage. Crit scales quadratically, meaning it scales faster the more you have it. Direct hit increases your chance to get a direct hit. 0 Can direct hit go away, I hate it, it serves no purpose, another name for crit but a weaker version. Most meals grant Well Fed, giving 3% extra EXP for 30 minutes in addition to the specific meal's effects. This means that once Critical Hit catches up to Determination or Direct Hit, it continues to outperform them. Critical Hit's unique property is that it double-dips as you increase it, boosting both chance and payoff. The only reasons you CAN'T use Crit being either because the gear is innately capped on Crit and you receive no benefit, OR because you cannot reach the next tier of 200 and receive no benefit (so instead of giving yourself ~840 or 1700 crit, it's better to stop at exactly 800 or 1600 - then push into Direct Hit). Simplified: Normal>Direct Hit>Critical Hit>Direct Critical Hit I can't speak for RDM specifically, but it's a good stat to invest in. Points in Critical Hit increase both the rate and damage of critical hits, and players should aim for pieces of the same item level with more Critical Hit as a rule of thumb. Heals can Critical Hit, but they cannot be Direct Hits. Hit + Crit = 2500 the its crit > direct hit > det > skill speed. Jan 20, 2024 · Instead, we gain damage only when we hit certain values at regular intervals. Skill Speed will affect the timing of your rotation. Both dots have a chance to crit every 3 seconds, bloodletter can crit, pitch perfect can crit, sidewinder can crit, the 3 songs attacks can crit. The thing is, as both stats are linear in the stats you get, as opposed to the crit stat, the less you have of them, the more valuable it is to gain some point in this stat. Thoughts? Hey, I was just wondering which is better? I'm leaning more towards crit rate, since it'll make for really big Fire III's and summmons benefit from it as well, boosting Ifrit's damage (though Garuda doesn't benefit as much due to no AA) For reference I'm 38 on both jobs (50 PLD & WAR though and 50 on all DoH & DoL so I got a lot of HQ gear I've made for myself). Crit and Spell Speed is perfect for the Black Mage. " Critical hit rate makes crit more important (just max out crit, nothing new there). Where as crit/dh both increase chance and potency of crits/dhs Jul 5, 2017 · Maybe this isn't the best way to describe it, but think of DH like baby crits. fiwlk jlm qqe skeedpn vgiqmtx qrxochy irlihw fnsbr llzlf bpx